This is a review of how to schedule lambda function executions from your Unity game, at the second-level precision.
January 11, 2022 | devlog AWS Unity Multiplayer
This is a review of how to initialize a Unity game server and deploy it as a Custom GameLift Server to a Fleet. If you follow the diagram linked below, I’ll be reviewing just the Launch Server process section.
February 11, 2021 | devlog AWS Unity Multiplayer
This video shows you how to add the AWS SDK to your Unity project. Amazon calls this SDK “Client Services”, which is used to connect to custom GameLift servers.
January 21, 2021 | devlog AWS Unity Multiplayer
This video demonstrates how to fix “slowed” audio after it’s been imported into Adobe Premiere Pro or After Effects.
January 21, 2021 | devlog
A walkthrough that shows how to make your own multiplayer game with player movement synchronization across clients.
January 15, 2021 | devlog AWS Unity Multiplayer
This is a follow up to the video on Unity Multiplayer with AWS services, if you haven’t watched it yet, check out part one. This video demonstrates from the Unity side, how to establish a continuous connection to the custom AWS server we created in part 1, and communicate player actions to the server and other player session clients.
September 21, 2020 | devlog AWS GameLift Unity Multiplayer
This is a Unity demo of how to roll your own basic multiplayer server using AWS Lambda, API Gateway, and DynamoDb. The example is aimed for a two player game but can be scaled up for your project’s needs.
August 26, 2020 | devlog AWS GameLift Unity Multiplayer
This video briefly covers how to setup Git for your project and how to enable Large File Storage (LFS) to avoid large files in your tracking history. This video does NOT go into detail about how to use Git in general, but more of a primer for Git and LFS in your Unity project.
August 6, 2020 | devlog AWS GameLift Unity
Part 3 of this series details how to integrate with the Amazon SDKs in your Unity project to communicate with the GameLift servers. It demonstrates that clients can join a game session and send and receive messages based on player actions.
July 26, 2020 | devlog AWS GameLift Unity
This video reviews how to debug remote GameLift servers by connecting to the instances within the Fleet and viewing the logs.
July 18, 2020 | devlog AWS GameLift Unity
Part 2 of this series demonstrates how to setup Amazon's GameLift service for basic multiplayer functionality. We explore Amazon's web console to enable GameLift, upload the basic game server script, create a fleet, and enable authentication through Cognito.
July 15, 2020 | devlog AWS GameLift Unity
Part 1 of this series demonstrates how to build and enable the GameLift Realtime client SDK for use in your multiplayer Unity project.
June 18, 2020 | devlog AWS GameLift Unity
April 8, 2017 | devlog DynamoDB AWS Tools
Instructions for deploying a private Docker image to Elastic Beanstalk in AWS
December 18, 2015 | devlog Docker AWS ElasticBeanstalk